Either I'm not configuring any of it right, or it does require superior processing powers to perform flawlessly. Update 2: ASIO and multiple sound outputs got me thinkin. I have a pretty cheap Soundblaster audio card, which has multiple input and output channels that I'm not using.
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Maybe I could manipulate the sound flow with an audio program? Something about sending the game's output to an unused "line out" device, grabbing it with an app and sending both to me and to an unused "line in", mix in the microphone input, which Skype would then pick up. Update 3: After some experiments with rerouting inputs and outputs via ASIO, it turned out that Skype refuses to use any audio devices involved in such tampering.
I ended up using Voicemeeter.
I want a person on skype to hear the musi… - Apple Community
It has a pretty easily understandable user interface. Didn't work at first, but I managed to pick the right settings and after a few system restarts it's all working just about as I drew on my diagram in the question. The app needs to be running for audio routing to work and you can close it to return to normal without having to restart if you configure it correctly.
Did I mention there are no sound artifacts or delays introduced by this solution?
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As of the time of this answer, the new version of Skype for Windows 10 allows you to simply Share your screen, along with system audio, sans Skype. Thanks, Microsoft! This should give you half the answer you're looking for - you'll hear the game, your own voice, and their voice. Your friend will hear you, the game, and themselves. It's not the "perfect" answer you're looking for, but I personally do this and it works quite fine. By enabling "listen to this device", you're broadcasting your mic directly to your Stereo Mix.
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Likewise, your game and your friend's voice are also being broadcasted to the Stereo Mix. Open the Windows mixer and adjust the levels to ensure that all three sources can be heard, then set the Skype input to Stereo Mix to send everything to your friend. If your soundcard has two independent headphone outputs, then it might be possible for you to not hear yourself and your friend can't hear themselves either. Set the Skype audio output for the first headphone output, so your friend's voice will feed into that jack.
Then, set the game's sound and your voice out the second jack, and route that signal using Stereo Mix to the Skype input. Use a 3. I have ran into a similar issue in the past while helping friends with some technical bits and bobs. Obviously you mentioned you use Skype and I haven't actually tried doing the above with Skype but maybe Logmein might work for it if you turn off either your or their audio. There you will be able to customize which audio is streamed easier. I think Xsplit even has the ability to act like a webcam in the eyes of Skype. As you are a gamer I suspect you are using a motherboard that has on board audio.
You may be using a separate audio card as well better fidelity sound. If not, they are not an expensive purchase.
Multiple headsets or outputs
Purchase a cord that combines stereo inputs. It has two male connections one to plug into the audio out of each card. These are physically combined into a single connection for your headphones to plug in to. Also purchase a stereo splitter. This allows two sets of headphones to plug in to the same source. Plug the splitter into the audio card used by the game.
Plug a set of speakers into one side of the splitter. In the other side hook your combiner. Plug the second side of the combiner into the audio out of the low quality card. Plug a set of headphones into the combiner.
The splitter on the high quality card allows you to have headphones hooked up on one side, and speakers on the other. The speakers will play the games audio This will be picked up by the microphone along with your voice. This isolates the audio out you can hear your friend and the game , and your friend can hear you and your game, but not himself.police-risk-management.com/order/whatsapp/kesux-dati-cellulare-vodafone.php
Loopback review: An easy way to route your Mac’s audio to your software and devices
You have already discovered you are not going to be able to do this in software, at this time it looks like a hardware solution is necessary. I managed to get all of the good and none of the bad using virtual audio cable 10 and Skype. In the recording mixer side of volume control should be "monitor this device" or "listen to this device" for the mic. It will then come out your speakers and be part of your sound card's output. They will then not be able to hear you because your not monitoring your own mic , but they'll hear both the game and their own voice. Bottom line: Recently we discussed using Audio Hijack's experimental Low Latency Mode to be able to hear your own signal while recording your podcast.
In the way we'll use Loopback today it's best to think of it as a software pipe that pretends it has a hardware device on each end: This lets you pass audio into it from one app and pull that same audio out of it from another. Many apps on your Mac have the ability to choose one device as their audio input.
Very few have the ability to capture multiple audio devices, and even fewer can capture both audio devices and audio from applications themselves.
Set Audio Device options in Skype for Business
This makes the seemingly-simple task of sharing both your microphone and, say, audio from QuickTime Player with someone on the other end of a Skype connection quite tricky. Skype allows you to set one audio device as its "microphone. This is where using both Audio Hijack and Loopback together can create some magic.